Final Fantasy Tactics Developer: Publishers: (JP), (US) Platform: Released in JP: June 20, 1997 Released in US: January 28, 1998 This game has unused areas. This game has unused playable characters. This game has unused graphics. This game has unused abilities. This game has unused music.
This game has unused text. This game has debugging material. This game has a hidden sound test. This game has a hidden level select. This game has regional differences. Final Fantasy Tactics is a near-legendary strategy RPG for PlayStation, made by the same team as—and based heavily upon—. In 2007, it was with a new translation and various extras.
Final Fantasy Tactics is a near-legendary strategy RPG for PlayStation, made by the same team as—and based heavily upon—Tactics Ogre.In 2007, it was ported to the PlayStation Portable with a new translation and various extras.
The first option is probably the most interesting of them: a map/battlefield select. Simply input a number in the box that pops up, and you'll be taken to a corresponding map, where you can set up two parties, not unlike Training mode in.
Of particular note is that every map in the game can be accessed here, including the ones otherwise used only in cutscenes, and even a few that are! While they all work fine in that you can fight on them without crashing the game, some of them cause the movement/effect ranges to either glitch up or disappear entirely (although they're still functional as normal).

Some maps are also largely unplayable due to obstacles and other obstructions. A list of every map in the game, and its value, can be found on the page. Looks more like an office. A series of four small rooms, set up in such a way where only one can be visible on screen at a time without rotating the camera. This appears to have been for cutscene use, rather than somewhere you'd actually fight, although the doors do connect the rooms in such a way that it would be usable in battle. If it was intended to be a battle map, it may have been deemed too cumbersome to navigate, and thus cut, despite being relatively complete.
Presumably, it would have appeared during Chapter 1, but it realistically could have been put just about anywhere. Debug Menu Digit: 33. Inside the castle. In addition to the one used normally, there are actually three maps for Lesalia that never made an appearance, all most likely intended for cutscenes only. This first one appears to be, as the name suggests, the inner courtyard of Lesalia Castle. Note that these three maps are considerably glitchier than the rest; move/attack ranges don't show properly, and the objects are generally only textured on one side, so rotating the camera causes most or all of them to disappear.
This angle is the only one not to display any glitches. Debug Menu Digit: 97. Hex digit Command Description Skills Contained Comments 49 Phantom Hell Magician Job command. Makes illusional monsters to control the world. Midgar Swarm, Bahamut, Odin, Leviathan, Salamander No 'Hell Magician' class exists.
Presumably, this was intended to be Elidibs' secondary command, but data-wise, it's stored directly after Kletian's primary command, hinting that it may have been intended for him, instead. 86 (No Name) (Blank) Dark Holy, Deathspell 2, Galaxy Stop, Seal, Shadow Stitch, Stop Bracelet, Shock, Difference, Allure, MBarrier Possible debug command. 87 (No Name) (Blank) Seal, Chicken Race, Hold Tight, Darkness, Lose Voice, Loss, Spell, Nightmare, Death Cold All the 'Fear' skills, including one, 'Hold Tight', which is not present in any other Fear command set, and causes 'Don't Move' status. Possible debug command. 88 (No Name) (Blank) Bio (x3), Bio 2 (x4), Bio 3 (x3) Nameless, descriptionless duplicate of the Apanda's 'Bio' command. 89 (No Name) (Blank) Melt, Tornado, Quake Same as 'Dimension Magic' except missing Meteor. 8A (No Name) (Blank) Toad 2, Gravi 2, Flare 2, Blind 2, Confuse 2, Sleep 2 Nameless, descriptionless duplicate of Zalera's 'Ja Magic' command.